New results from first real-world study show comparable effectiveness and … – PR Newswire (press release)

New results from first real-world study show comparable effectiveness and
PR Newswire (press release)
“The study presented at EULAR today provides assurance that switching to Inflectra is a viable, effective treatment alternative to maintenance with Remicade,” said Paul Audhya, M.D., Vice President, Medical Affairs, Europe, Middle East and Africa

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  • Asian Infrastructure Investment Bank: China’s Answer to Western Marginalization – U.S. News & World Report


    U.S. News & World Report
    Asian Infrastructure Investment Bank: China’s Answer to Western Marginalization
    U.S. News & World Report
    The proposed tweaks to the IMF would increase the institution’s funding while slightly cutting U.S. power within the body and giving more voice to member nations like Brazil, China, India, Russia and South Africa. Despite the reshuffling, the U.S

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  • どこでもサイエンス (52) 潜水艦を発明した愛すべきおっさん – BIGLOBEニュース


    BIGLOBEニュース
    どこでもサイエンス (52) 潜水艦を発明した愛すべきおっさん
    BIGLOBEニュース
    そして、その発明者がアメリカのライト兄弟だとか、発明年が1903年ってなことは、ちょいと気の利いたオニイサンなら知っていることなのでございます。テレビのクイズ番組だと、発明者のライト兄弟は、自転車屋でした「が」…何番目の子供だったでしょうかなんて、トリビアじゃない …

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  • SHALL

                            目次はこちら

    SHALL

    $$ We shall use linkID 435 as an example. / 我々は、例としてリンクID435を用いる。(USP8249810)

    $$ For the purpose of this specification the phrase "radiation from a scene" shall therefore be taken to mean radiation emitted by, reflected from or transmitted from a scene. / この明細書の目的のために、「背景からの放射光」なる文言はしたがって背景によって放射された、あるいは背景から放射された、あるいは背景から伝達さた放射光を意味すると解するべきである。(USP6587246)

    $$ The term "container" shall hereinafter be taken to refer to both the container and its contents. / 「容器」という用語は、以下、容器及びその内容物の両方を意味するものとする。(USP6122344)

    $$ For the purpose of this application, the phrase "substantially incoherent" shall be taken to mean "substantially incoherent within the bandwidth of operation of the one or more millimetre wave imaging camera". / この出願の目的上、“実質的に非干渉性”という用語は“1つ以上のミリメートル波撮像カメラの動作帯域幅内で実質的に非干渉性”であることを意味すると解されなければならない。(USP6453224)

    $$ The data is also presented in Joules/minute but the data in BTU/h shall prevail in the event of discrepancy.(USP02007640)

    $$ It is intended, therefore, that the subject matter in the above depiction shall be interpreted as illustrative and not in a limiting sense.(USP5448559)

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  • Cadillac will Support CarPlay in 2016

    It was just two weeks ago that we posted a report titled "Chevrolet will Offer CarPlay in More Models than any other Automotive Brand this year." GM stated that there will be 14 vehicle models supported Carplay this year and today we’re learning that most GM’s Cadillac line will support Carplay as well. Our cover graphic is an example of a Cadillac infotainment system integrating Apple’s CarPlay.

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  • U.S. Patent No. 7,497,779: Video game including time dilation effect and a storage medium storing software for the video game

    U.S. Patent No. 7,497,779: Video game including time dilation effect and a storage medium storing software for the video game
    Issued March 3, 2009, to Nintendo

    Summary:

    The ‘779 patent describes a feature used in the Max Payne series of video games—the ability to change the laws of physics depending on the state of the game character. In these games the player has the ability to slow down the game world in order to provide his character with special abilities. Generally, when this invention has been implemented, the camera shifts to the first-person view of the character while the time is slowed. This gives the player the feeling of actually being the character as opposed to just controlling a figure on the screen.

    Abstract:

    The passage of time and/or the laws of physics may be changed depending on the state of a game character. For example, the slowing down of the game world may provide the game character with special abilities move quickly in a very short period of “game world” time.

    Illustrative Claim:

    1. A video game comprising: a ghost game character capable of possessing and dispossessing a plurality of different host game characters during game play wherein a game world view shifts to a view of a possessed host game character; and a time change effect for changing the rate at which time passes in the game world between a first rate when the ghost game character possesses one of the host game characters and a second rate when the ghost game character dispossesses one of the host game characters, wherein the changing between the first and second rates occurs gradually.

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